Number of Players
Object of the Game
To spell words using the cards in your hand to get points. The player who earns the most points wins.
Setting up the Game
Cards Ace to 5 are vowels. Ace is ‘a’, 2 is ‘e’, 3 is ‘i’, 4 is ‘o’, 5 is ‘u’. Try practice game “Vowels” to help (Pg. 47). Cards 6 to 10 are consonants of your choice. All players agree on which consonants are represented by which number.
s r t c d
How to play
Letters in this hand:
a, a, d, t, u, e
Word made from these letters:
Player 1 scores their word: “date” scores 10 + 1 + 8 + 2 = 21
Players take it in turns to see how many words they can make within a specified time, for example 10 minutes.
Jo Boaler, Professor of Mathematics Education, Stanford University
Develop an inquiry relationship with mathematics, approaching math with curiosity, courage, confidence & intuition.
Talk to each other and the teachers about ideas – Why did I choose this method? Does it work with other cases? How is the method similar or different to methods other people used?
Work on mathematics tasks that can be solved in different ways and/or with different solutions.
Work on mathematics tasks with a low entry point but a very high ceiling – so that students are constantly challenged and working at the highest and most appropriate level for them.
Work on mathematics tasks that are complex, involve more than one method or area of mathematics, and that often, but not always, represent real world problems and applications.
Are given growth mindset messages at all times, through the ways they are grouped together, the tasks they work on, the messages they hear, and the assessment and grading.
Are assessed formatively – to inform learning – not summatively to give a rank with their peers. Students should regularly receive diagnostic feedback on their work, instead of grades or scores. Summative assessments are best used at the end of courses.
Everyone can do well in math.
Mathematics problems can be solved with many different insights and methods.
Mistakes are valuable, they encourage brain growth and learning.
Mathematics will help them in their lives, not because they will see the same types of problems in the real world but because they are learning to think quantitatively and abstractly and developing in inquiry relationship with math.
This book is great for general understanding of measurements. So why does Mr Archimedes’ bath always overflowed? Who is responsible for it- is it the Wombat, Goat or Kangaroo? As the foreword says, “Offers science in a story-book…”
Some ways to use this book:
1) Exploring who the real Archimedes was
3) Exploring the law of displacement